Monday, May 17, 2010

Session 3.5

I've had both a mini session, and one full session, over the past couple weeks due to conflicting player schedules.

The mini session last week was really just a filler in order to get one character up to speed with the system, and the setting.

During last Friday's full session though, we really got into the meat of the matter. Braying beastmen, spilled blood, a mugging, as well as a few "animal mishaps" filled the nights events.

Once they had assembled, (minus some cash and personal belongings for one) the group had finally managed to develop a cohesive plan on how to rob the old codger of his personal belongings. Two of the group had infiltrated the staff, being personally hired on by Herr Heinrich The other two had been foiled in their attempts to get into the good graces of the man -- they would be following behind on some horses they managed to scrounge up.

And so, the caravan left the dusty little town, bound for Lord Ascheffeenburgs personal country lodge, where glory and riches would await. The first day on the road was rather dull... The only action being the spotting of a beast upon two legs that seemed to be paralleling the wagon train. Spooked by a few arrows, it soon was lost to the eyes of the group amongst the tall brush and grasses of the prairie.

Night of the first day had come and the trail party decided it best to ask for the hospitality of the caravans camp instead of being murdered in their sleep, alone and un-mourned, by the beasts of the night.

As the night grew darker JH's character decided to go poking about the bush in order to find a place to bed down away from the caravan. At a few yards distance between him and the grove of trees his horses were spooked, one kicking him in the chest as it ran back from whence it came.



Hobbling back to camp he rose the alarm and was promptly sent back with the group members in order to scout out the area and kill any interlopers. A brief and bloody combat ensued with two of the beasts left dead in the bush.

As the sun rose then next morning the carts proceeded towards the cottage, albeit much more alert than they had been the previous day. With a gasp of relief they caravan saw the fortified cottage creep into view. Also seen was a large war band of beastmen, foul looking and filled with blood lust. The race was on.

Hacking and slashing their way through a few of the fell-beasts bought enough time for the carts to pass through the city gate.(opened by the dwarf) With their prize safely inside the walls the beastmen retreated back into the woods. The body count was high on both sides after this skirmish with over 90% of the caravan and household staff dead though the blood of many a beastman was spilled to the earth as well.

Exhausted and completely spent the group decided to accept the hospitality of Lord Ashauffenberg, a barking buffoon of a man, while they gathered their energy. They accepted the invite for a meal of venison and goose that would be served at dinner and, in the mean time, went to the bathhouse to recoup. A freak occurrence let a clue drop into their hands. The meal was to be poisoned. An interesting night was unfolding for the hapless adventurers.

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